Points score sheet for card games
Score any game played for points, alone or in teams: Tarneeb, Baloot, Belote or classic okey.
How scoring works
- Two to six players or teams; for team games, one name per team.
- After each hand, type every side's points; the ± button makes a score negative.
- Choose whether most or fewest points win.
- Play to a target (for example 41, 152 or 1001) or a fixed number of hands.
History & how it plays
Many of the world's favourite card games are scored the same way: every hand adds points to a side, and the first side to reach an agreed total wins. Tarneeb and Baloot are played like this across the Arab world, Belote in the Balkans and France, and classic okey counts fixed points up to 20. The rules differ, the score sheet does not: a column per side, a running total and a target.
Scoring tips & common pitfalls
Settle the target before the first deal and set it in the game: 41 or 31 for Tarneeb, 152 for Baloot, 501 or 1001 for Belote, 20 for classic okey (with fewest points winning). Name the teams the way your table calls them. When a team fails its bid, use ± to enter the negative score so the totals stay honest.
Frequently asked questions
Which games can I score here?
Any game where each hand adds points to players or teams: Tarneeb, Baloot, Belote, Trix, classic okey and many more.
Can the lowest score win?
Yes. Under Options choose "Fewest points win", for example for classic okey played to 20.
How do I enter a negative score?
Type the number and tap ±, or tap ± first. Phone keypads have no minus key, so the button does it.
What happens when a side reaches the target?
The game ends at once and the side with the best total wins; the result can be shared as an image.
Start scoring
Open the homepage with this variant pre-selected; pick your players, hit Create.
Create a Romme / Rummikub game →